Storyboard

Also written: story board, storyboarding, conti, e-konte

A storyboard is a sequence of rough drawings that plans shots, staging and timing before any finished art is made. It comes from film, where each frame is one camera shot on a timeline; comics borrow the word for the same planning done page by page.

What it is for

A storyboard exists so that structural mistakes get found while they still cost minutes. Once a page is inked, moving a reveal one beat later means redrawing it. At the storyboard stage the same change is a crossed-out box. Everything else about the practice follows from that economics.

The drawings are deliberately bad. Stick figures, a rectangle for a car, an arrow for a camera move. If a storyboard panel takes more than a minute or two, it has stopped doing its job and started being art.

Where film and comics diverge

The word genuinely means two related things, and it is worth being straight about the overlap rather than pretending one usage is wrong.

In film and animation, a storyboard frame is one shot in time. Frames sit in a linear strip, annotated with camera moves, dialogue and often a duration in seconds. There is no page — the container is the timeline, and the board is usually cut into an animatic to test pacing against real sound.

In comics, the equivalent planning happens on a page grid, because the page is the unit the reader receives. A rough sequence of comic panels is in practice a thumbnail layout: it has to solve panel size, position on the sheet, and how the eye travels across the spread. Those are composition problems a film board never faces. Conversely, a comic board has no duration column, because a panel lasts exactly as long as the reader looks at it.

So: “storyboard” and “thumbnail” describe the same stage in comics but not the same unit. Storyboard emphasises the sequence and the shots; thumbnail emphasises the page as a designed object. Use whichever your collaborators use, and expect the two words in the same room.

The Japanese term is the clearest one

Manga calls its rough layout stage ネーム (nēmu, “name”) — panel shapes, rough figures, and the actual dialogue placed in position. An editor approves the nēmu before any finished art starts, which makes it the real decision point in the production schedule. Animation uses a separate word, 絵コンテ (e-konte), for the film-style shot board; Korean studios use 콘티 (conti) the same way. The languages that produce the most comics keep the two ideas apart, which is a decent argument for doing so in English too.

Practical advice

Board the whole chapter before finishing any of it. The most common failure is storyboarding three pages, loving them, drawing them, and discovering on page nine that the sequence needed a different opening. Work from a beat sheet so the list of events is already settled, and let the board answer only one question: how does the reader get from beat to beat without getting lost?

Place dialogue in the board, at real size. A layout that works empty and fails once the bubbles arrive is the single most common reason a page gets redrawn.

Related terms

  • Thumbnail — A thumbnail is a small, rough sketch of a comic page used to test panel layout and reading flow before any finished art is drawn. The same word also means the small cover image representing a series in a platform's list — two unrelated things.
  • Script — A comic script is the written document a comic is drawn from. It breaks the story into numbered pages and panels, describing what each panel shows and listing the dialogue, captions and sound effects that go in it.
  • Beat sheet — A beat sheet is an ordered list of the events in a story, one line each, written before any page or panel breakdown. It fixes what happens and in what order, so structural problems are found in a list instead of in finished pages.
  • Panel — A panel is a single framed image in a comic that shows one moment of the story. Its border marks where that moment ends, its size controls how long the reader spends there, and the sequence of panels is the sequence of time.
  • Establishing shot — An establishing shot is a wide panel that shows where a scene takes place and how the people in it are arranged, before the comic cuts in close. Without one, readers cannot place the close-ups that follow in any coherent space.

Put it to use